Phase 2: Day 1


Hex Grid

Here's the Start of the Grid

Well it's the first day of Phase 2. Step 1 for it is to get pathfinding into a functioning state. I'm basing it on a hexagonal grid, because Hexagon is Bestigon. The hope is that the algorithm will shoot for the shortest route between points considering energy expenditure as it goes. As of now everything is being created off of game objects following a tutorial, and in the interest of having something that works, I'll convert the whole thing to an entity and inject into the scene. I think ideally I should convert the code to ECS, but as of this moment getting something that works is of higher priority.

Swapping up to this hex based system though, I need to modify my Phase 1 ground texture to fit the hex.

Phase1

Yeah, it's ugly, but it worked
Which once we're there I'll inject the Phase 1 scripts and units back in to start working on them again. Likewise there are some things I've found to help blend textures across Hexagons, which I may adopt as well.

But I need to flesh out Phase 2 some more. That'll probably be the next post. Felt right to mention day 1 though all on it's own, at the very least to mark when this began.

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