A downloadable Project

Currently this project is on hold

My intention is to produce a Unity ECS based, RTS/RPG hybrid game. This is my first major project so it's pretty slow going as I research and learn the process. Updates here will be pretty consistent, but might be pretty dull. Honestly, I have no idea if this will result in a product at some point, but hey it'll be fun.

The game's development is broken into phases:


Phase 1: Prototype of Battle System. Everything being based in DOTS is so that I can crank up the unit count and run a more robust set of systems in tandem behind that. I utilized GOAP for my entities AI. Two armies spawn, charge, and fight. Combat behaviors are reduced down to attacking, blocking, moving, and resting; with the GOAP scores being based on Stamina and Health levels modified by a moral score.

Status: Complete


Phase 2: Prototype Objective based Mission. This is cranking everything from Phase 1 up a few notches. Parrying and detection modes will be added into the GOAP AI. A hex based pathfinding system will be implemented to resolve pathing issues that came up in Phase 1. Unit spawning will be swapped from what were entirely scripted entities, to use instantiated prefabs so as to implement colliders and a few other things. Weapon variation, and mounting options for entities will allow for greater variety. Finally, I'll be implementing a Player character and unit selection/orders. The goal of the scenario will be that you set out from a fort with a small force. You'll be tasked with retrieving a cart from deep in the forest. Retrieving the cart and getting it back, means fighting off multiple attacks from enemies that are roaming the woods, laying in wait to ambush you.

Status: In Progress


Phase 3: No idea. I'm doing this day to day. Lofty goals for this, but it's limited by my capabilities and time.  There may be additional phases beyond this too, but for now we're capping it at 3.

Status: TBD

Development log

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