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Devlog
Untitled Hybrid Strat/RPG
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Devlog
Phase 2: Post Holiday Update
January 03, 2022
by
Ashpit
Pushing into 2022 means it's a good time to see where things are day 1 (Okay, it's day 3 while I write this, but still). Currently Active Projects Pathfinding The implementation of A* has been moving...
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Phase 2: Refactoring
November 24, 2021
by
Ashpit
Outlook Most of my goals for Phase II haven't changed. I needed to instantiate a prefab to get around some collision issues, I need a better (Read: Any at all) pathfinding system, inventory will need...
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Phase 2: Starting Anew
November 03, 2021
by
Ashpit
Well, I'm back on working on this. Taking about 6 months off was nice, honestly got back to it faster than I thought I would. The project is in a state. Reevaluating now that I started looking back at...
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Phase 1: Introduction And Postmortem
November 03, 2021
by
Ashpit
So as you can see from the description the project is divided up into various Phases, with each phase representing important milestones on my path to realizing the ultimate vision of the game. Phase 1...
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Phase 2: Slow Progress
March 24, 2021
by
Ashpit
#Phase II
The first bit of work on Phase 2 has been going slowly. Working through Phase 1, I used a simple system by which units would select a relevant target and get that target's data via the detection syste...
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Phase 2: Day 1
March 18, 2021
by
Ashpit
Here's the Start of the Grid Well it's the first day of Phase 2. Step 1 for it is to get pathfinding into a functioning state. I'm basing it on a hexagonal grid, because Hexagon is Bestigon. The hope...
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